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Level Designer, Content Creator, World Builder

Mobile: 1-647-454-3125

portrait of Alison Gains

Alison Gains


Professional info


I am passionate about playing and making videogames. After learning about game development at college I gained experience by breaking into the industry as a QC Development Tester. I then moved into the role of Level Designer at Ubisoft Toronto. I have a passion for learning and I plan on continuing to expand my talents and grow in the industry.



Ubisoft Toronto - Level Designer

FarCry 6

September 2018 - Present

  • Developed the open world experience for specific regions in the world, including the game start region

  • Collaborated with the Level Art team to create an immersive world that encouraged exploration

  • Prototyped, designed and implemented activities in the Open World

  • Designed and scripted a mission with heavy iteration and director feedback

  • Worked with Narrative to ensure low level content matched high level story-telling and themes

  • Worked on strike teams for quick delivery of tasks under tight deadlines, such as a polish pass or implementation of new direction


Ubisoft Toronto - Development Tester

FarCry 5 & Starlink; Battle for Atlas

September 2016 - September 2018

  • Developed, completed and distributed test plans and bug reports

  • Created and maintained documentation of mission and general open world information for local and world wide partners

  • Ensured Mission and Open World locations were following project metrics

  • Investigated story and side mission, helping designers with debugging

  • Tested for issue with both online and couch co op modes



Niagara College - Game Design and Development

September 2012 - April 2015

  • Studied the art of game development through theoretical and practical experience.

  • Developed artistic skills in 2d and 3d design, environment design, character design and animation.

  • Learnt basic programming with languages such as C++, C#, Java and JS.

  • Graduated with an Advanced Diploma in Game Development (on Dean’s Honour Roll)



Fanshawe College - Radio Broadcasting

September 2009 - April 2011

  • Studied the industry of Radio Broadcasting with practical hands on experience.

  • Focused on the Audio Production and Creative Writing.

  • Graduated with a Diploma in Radio Broadcasting.



Level/Environment Design

Gameplay Scripting

Active Communication

Design Documentation

Problem Solving





3DS Max





Side projects

Subway Terror - 2015

Oculus Rift Horror Demo

• Level and Gameplay Design, Asset creation, Tutorial design, audio implementation

The Bakersville Band: March for the Missing Melody - 2015
3D Puzzle Platformer

• Design documentation, character modelling and rigging, texture design, UI programming with C#

Amazing Spy Guy - 2014
Stealth 2D side-scroller

• Team management and scheduling, Level Design, Asset creation, UI Design

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