I am passionate about playing and making videogames. After learning about game development at college I gained experience by breaking into the industry as a QC Development Tester. I then moved into the role of Level Designer at Ubisoft Toronto. I have a passion for learning and I plan on continuing to expand my talents and grow in the industry.
Ubisoft Toronto - Level Designer
September 2018 - Present
Developed the open world experience for specific regions in the world, including the game start region
Collaborated with the Level Art team to create an immersive world that encouraged exploration
Prototyped, designed and implemented activities in the Open World
Designed and scripted a mission with heavy iteration and director feedback
Worked with Narrative to ensure low level content matched high level story-telling and themes
Worked on strike teams for quick delivery of tasks under tight deadlines, such as a polish pass or implementation of new direction
Ubisoft Toronto - Development Tester
FarCry 5 & Starlink; Battle for Atlas
September 2016 - September 2018
Developed, completed and distributed test plans and bug reports
Created and maintained documentation of mission and general open world information for local and world wide partners
Ensured Mission and Open World locations were following project metrics
Investigated story and side mission, helping designers with debugging
Tested for issue with both online and couch co op modes
Niagara College - Game Design and Development
September 2012 - April 2015
Studied the art of game development through theoretical and practical experience.
Developed artistic skills in 2d and 3d design, environment design, character design and animation.
Learnt basic programming with languages such as C++, C#, Java and JS.
Graduated with an Advanced Diploma in Game Development (on Dean’s Honour Roll)
Fanshawe College - Radio Broadcasting
September 2009 - April 2011
Studied the industry of Radio Broadcasting with practical hands on experience.
Focused on the Audio Production and Creative Writing.
Graduated with a Diploma in Radio Broadcasting.
Subway Terror - 2015
Oculus Rift Horror Demo
• Level and Gameplay Design, Asset creation, Tutorial design, audio implementation
The Bakersville Band: March for the Missing Melody - 2015
3D Puzzle Platformer
• Design documentation, character modelling and rigging, texture design, UI programming with C#
Amazing Spy Guy - 2014
Stealth 2D side-scroller
• Team management and scheduling, Level Design, Asset creation, UI Design