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Level Designer, Content Creator, World Builder

AlisonGains@live.com

Mobile: 1-647-454-3125

portrait of Alison Gains

Alison Gains

Resume

Professional info

 

     I am passionate about playing and making videogames. After learning about game development at college I gained experience by breaking into the industry as a QC Development Tester. My passion then led me become a Level Designer at Ubisoft Toronto and after 5 years I moved onward to Sledgehammer Games. I am excited to be part of an industry that is always moving forward and I plan on continuing to expand my talents and grow with it.

Skills

 

Level/Environment Design

Gameplay Scripting

Active Communication

Design Documentation

Problem Solving

Experience


Sledgehammer Games - Level Designer

Call of Duty:MWIII launch, Seasons 3 & 5 Reloaded

Currently working on an unrevealed project

December 2021 - Present

  • Designed and implemented brand new Warlord Fortress Encounter codename “Rainmaker”

  • Designed framework of Merc Stronghold and Camps, implemented a dozen instances on Warzone map

  • Designed and balanced zombie waves system in MWZ Story Mission.

  • Scripted AI path following and enemy spawns.

  • Implemented platforming challenges with new jump pad mechanic.

  • Worked on Easter Egg quest concepts and implementation for each season.
     

Ubisoft Toronto - Level Designer

FarCry 6

September 2018 - November 2021

  • Developed the open world experience for specific regions in the world, including the game start region

  • Collaborated with the Level Art team to create an immersive world that encouraged exploration

  • Prototyped, designed and implemented activities in the Open World

  • Designed and scripted a mission with heavy iteration and director feedback

  • Worked with Narrative to ensure low level content matched high level story-telling and themes

  • Worked on strike teams for quick delivery of tasks under tight deadlines, such as a polish pass or implementation of new direction

     

Ubisoft Toronto - Development Tester

FarCry 5 & Starlink; Battle for Atlas

September 2016 - September 2018

  • Developed, completed and distributed test plans and bug reports

  • Created and maintained documentation of mission and general open world information for local and world wide partners

  • Ensured Mission and Open World locations were following project metrics

  • Investigated story and side mission, helping designers with debugging

  • Tested for issue with both online and couch co op modes

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Tools
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Unity

Unreal Engine 5

Dunia

3DS Max

Photoshop

Illustrator

Confluence

Jira
Miro

Side projects
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Subway Terror - 2015

Oculus Rift Horror Demo

• Level and Gameplay Design, Asset creation, Tutorial design, audio implementation

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The Bakersville Band: March for the Missing Melody - 2015
3D Puzzle Platformer

• Design documentation, character modelling and rigging, texture design, UI programming with C#

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Amazing Spy Guy - 2014
Stealth 2D side-scroller

• Team management and scheduling, Level Design, Asset creation, UI Design

Education

 

Niagara College - Game Design and Development

September 2012 - April 2015

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  • Studied the art of game development through theoretical and practical experience.

  • Developed artistic skills in 2d and 3d design, environment design, character design and animation.

  • Learnt basic programming with languages such as C++, C#, Java and JS.

  • Graduated with an Advanced Diploma in Game Development (on Dean’s Honour Roll)

     

 

Fanshawe College - Radio Broadcasting

September 2009 - April 2011

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  • Studied the industry of Radio Broadcasting with practical hands on experience.

  • Focused on the Audio Production and Creative Writing.

  • Graduated with a Diploma in Radio Broadcasting.

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